AR/VR Experiences

Create immersive demos and training that cut travel and slash error rates. Ideal for teams who sell better in 3D than a Zoom screen.

Show, Don’t Sell

Screens are flat. Experiences shouldn’t be.
Attention is harder to earn than ever. Static content scrolls by. Generic apps get closed. But when users step into your brand, product, or story—everything changes.

AR and VR turn interactions into experiences.
Inventive designs immersive environments that blur the line between physical and digital. Whether you’re showcasing a product, training employees, guiding field teams, or launching a virtual showroom, we craft interactive AR/VR solutions that inform, impress, and stick.

Designed to wow. Built to perform.
We develop high-fidelity, performance-optimized experiences for Meta Quest, HoloLens, WebXR, iOS/Android AR, and custom hardware. From gesture-driven interfaces to spatial storytelling, we translate your vision into movement, immersion, and emotion.

From flat demos to unforgettable journeys.
A retail brand increased product engagement by 68% with a try-before-you-buy AR experience. A manufacturing firm cut training time by 41% using an interactive VR safety module. Another client saw a 3x lift in brand recall after a virtual product launch.

Don't tell them what makes you different—show them.
With Inventive, you create experiences users don’t just use—they remember.

Sales, Reimagined

Our AR demo cut our sales cycle in half—and made us look 10x cooler at trade shows.

VP of Sales, Industrial Equipment Manufacturer

Show, Don’t Sell

  • Your product demo involves a 20-slide deck and a prayer.
  • Customers say "neat" but don't convert.
  • Training outcomes are more "oops" than "aha".
88%

of Mid-Sized Firms Piloting AR

You're not early. You're right on time.

Most companies are already testing AR/VR for sales and ops. (Threekit)

-65%

Product Returns

AR try-ons = fewer shipping regrets.

Retailers see massive return drops thanks to virtual previews. (RTInsights)

+40%

Conversion Rate

Look, touch, buy.

AR product experiences can lift conversions up to 40%. (Threekit)

Show, Don’t Sell

Feature Flat Content 3D Still Previews Inventive AR/VR Experience Tier
Customer Engagement Passive scrolling Some interactivity Full immersion—clicks become actions
Conversion Impact Standard benchmarks Slight lift 25–40% CVR boost with immersive experience
Training & L&D Slide decks & handouts Video walk-throughs VR-based, experiential, error-reducing
Return Rates High Moderate Down 25–65% with AR try-ons
Platform Reach Desktop/mobile Browser-based 3D only Cross-device, headset-ready + analytics